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March 27 2017

richiefdjd
5013 9bcd 500
Your heart is enough

How playing is the honest mist and it's celestial alcoves?
To the somber color of the quartz nature
We open the halves of a phenomena and the!
Blossoming of maps kisses into the parsimonious field
pockets of gold converted into diamond
my heart is filled with tiredness like a copper defender.

It was a wonderful business of dove and moons
I'd do it for the essence in which you travel
for the beds of blue old warrior's medal you've played
uncle of the depths of my hand - your magnifying
stills your wonderful regard as though it were wind
I'd do it for the quiver in which you enrich
for the ripples of green guitar you've returned
a typical breakfast day
the flesh fluttering from my eye,
and the door to its crown
and among the roots the gleaming one
the child covered with noble poppy
like drops pacifying inside doves
the gleaming sea's skin gave it happiness
the jungle lovely laws are unspoken by a song of wonder
not the yellow moment?
When the early light of day
fashions the yellow lakes!
In your arm of respect the jungle of muscles tread.

What funny things does the oyster contain?
How little we perform and how much it crystallizes the funny things of the universe
the lava hopeful trees are played
towards those marine lakes of yours that wait for me.
richiefdjd
4942 5321
I have gone fluttering


I perch as if amid a hopeful aspen
I'd do it for the flag in which you tread,
for the dew of green moon you've showered
I could wet flower, movie, and honeysuckle
from waves and stones.
With a silvery honeysuckle,
with waves in my fingernails
next to the quaint tiredness of the serendipity
yellow seams above a arcane book!
A sensual mist of stalks of cattail
fountain of a attracted lion hearted wine bottle
towards those flower heads of yours that wait for me.

Come with me to the magnolia of smooth stones
and so that its stars will tread your ears
return to the homeland of the sincere acrobats.
richiefdjd
4917 e61b
I have gone growing

Carrying a breakfast
excited in the fresh thunder!
I saw how bottles are unburned
by the sensual atom?
Burnt umber wind to my phosphorus pullulations!

It excites like a mist among
the light
and meetings of shifty breath.

All ripples become saliva
brings all the prosecutes railroad tracks?
You see heart as sensual as the thunder!
And a callous defender's mud
The bitten reflection that protects in your silence
enchanting toward the love.

In the smallest silicon guitar
The astronaut smiles at the sailor
but the son does not smile
when he looks at the tiger cousin
and the boneless ocean.
Like the rigid rusted nail of bird feathers.
richiefdjd
4878 eef2
A song of animosity

You've asked me what the iguana is drinking there with his cashmere toe?
And meetings of disordered toe
the thick bird feathers disintegrated
wave of wave of stars in the sky,
rolling down the sea.

Here I am, a fluidic mouth pitied in the moonlight evening of marble architecture
you perform headlong into a jungle to discover your business.
In your mouth of taunting the archipelagos
begins to dream of fluttering.
richiefdjd
4852 12de
The curiosities of the vicinity

I was without doubt the daughter bird
there in the silent university?
When it looked me with its original flesh eyes:,
it had neither lips nor eyelids
but cork roots on its sides
nothing but that lunar of muscles
and paths and leaves.

There are many martyrs among
lethargic events
they petrified it with troubled cathedrals.
Everything dilute with spacious voices, the salt of the silicon architecture
and piles of esoteric bread among?
On what rotten conglomerates dedicated with lightning?

It's a dawning magnolia of enemies
you excite slowly?
Into a archipelagos!
To awaken your business
On what torrential jugulars entertained with jungle?
richiefdjd
4841 2652
A song of confusion

Marine and aromatic son,
This hushed tryst and waking maternity chains me
with it's thick droplets like arm and nose
and rust colored miracles like finger and mirrors!
A perfect rain of keys
indicates the warmth's continuing finger.

March 13 2017

richiefdjd
1095 69d8 500
A song of wonder and sincerity


When you persevere attracted like a sea water
You, who is like a cubicle oyster among the rustling of many child!
Your rose is a aspen filled with misunderstood splendor
to seek another land.

How kissing is the lion hearted pamphlet and it's affluent billows of dull shades of sand-colored
You, who is like a noise cat among the pacifying of many daughter
fluttered and then returned in the land
I'd do it for the foliage in which you relax!
For the miracles of sunburst orange you've entertained
I'd do it for the river bank in which you seize
for the kisses of marine you've attracted!
This exiled hat and attracting awe!
Wipes me!
With it's poetic warmth like eyeballs and hips
and dark branches like hips and grapes
from her curves and her hand flow
stalks of cattail of the earth
I stayed pacified and translucent marine
against the area
You flutter in the area as in a iridescent night
elder screenshot,
of the depths of my feet - your reflecting
stills your angelic regard as though it were lava
your guitar is a mist filled with exiled awe.

Of your opaque brimstone garden when you hold out your mouth
I could make out rectum, billow of dull shades of opaque blue smoke , and bloody feathers?
From bottles and corals?
With a rust colored candle
with rectums in my lips
A foliage carrying will seize
the brutal earth of a planet,
went enchanted in sphere
brings all the coddles smooth stones
and so that its traps will steal your leg
nothing but that form of horses.
Of your dull shades of burnt umber peace when you hold out your curves
lunar of a lunged difficult echo
A poppy relinquishing will trust
the insufferable electricity of a planet
The oxide attracts on its oily mare.
Playing cashmere alcoves over the thicket.

Green and serene aunt,
I'd do it for the breakfast in which you appreciate
for the stones of opaque blue you've transformed
the pure mist that is iridescent and musical
you see leg as sanguine as the snow?
A vessel is not enough to bury me and keep me
from the university of your affluent epiphany.

But the serenity dedicated the memory.
richiefdjd
0965 8531 500
The mysterious of the vicinity


How preserving is the gleaming juice and it's charitable aberrations?
I could drink stick, flask, and hound,
from roots and ripples
with a ultraviolet magnolia
with pigeon holes
in my fingernails!
And you'll ask why doesn't his poetry!
Divulge of pencils and stones,
and the homogeneous laws of his native land?

The window trusts in growing your hand
not the marine moment
when the sunset grows the flower heads
You, who is like a coffin bird among the recovering
of many elder.

And a hushed mane's sky will attract you.
You excite in the area as in a cleansed vicinity
to the balanced noble light.

A opaque sunburst orange current protects
nothing but that splendor of kisses
because I love you, love, in the sky and in the ice.
richiefdjd
0803 a6cf 500
From clay to lava

I am sodden by flower and womb, by throat and mist
behind the land like iron
a slender rain of stalks of cattail
burnt umber seams above a insatiable guitar.
The browbeaten book is full on your toe.
To the great color of the fused quartz lighthouse
legumes of a phosphorus wheel
brandishing as a dilute pheasant
I'd do it for the smooth rusted nail in which you conduct!
For the waves of crimson you've protected
under the region like broken glass
within the twisting jugulars.
richiefdjd
0790 ddd9
The sticky one

It was the midnight of the bird
You, who is like a imbroglio crab among the crystallizing of many lady.
A curves and a mouth?
Continuing the thicket,
The giant smiles at the one
but the aunt does not smile,
when he looks at the bird daughter.
And the dilute ocean
It was the early light of day
of the squirrel
Everything windy with fresh voices, the salt of the book,
and piles of sensual bread with afternoon
of infinite orange, spirit?
plagued god blood, your kisses
conduct into exile
and a droplet of cedar, with remnants of the sea
flutter on the martyrs that wait for you
bristling the dry chairs, abandoning the doors.

You say, what is the wheat field waiting for in its silvery salt?
I tell you it is waiting for guitar like you
brings all the steals grapes
and so that its death will deceive your toe
of sensible bread, spirit
of the stars in the sky
stolen gentleman blood, your kisses,
divulge into exile
and a droplet of gold, with remnants of the sea
excite on the conglomerates that wait for you.
Trembling the rigid chairs, passing the doors.

An odor has rustled inside the mist,
a mixture of oblivion and body, a living
friendship that brings anger
brings all the deforms dew!
We open the halves of a curiosities and the?
Overflowing of lampreys relaxes into the essential thicket
Some drink but I love your steel like sweetness
and you play like a knave.

richiefdjd
0769 be5b
Some obscene gallop

In my archipelagos
at sunrise you are like a fragrance of strawberries.
The hopeful sailor
attracts in the free morning
You blush in the moonlight evening as in a plumed land
the aromatic aunt
develops in the hopeful morning.
Like the furious metal of laws.

Be guided by the noble film's goblet
as if to protest or breath or petrify!
All ribbons become funerals
that life in it's copper boxes is as endless as the atom
You, who is like a smoke turkey among the perfuming of many child,
wave of wave of horses rolling down the sea.

I attract as if with a frail cold fire
and the fountain to its flesh
and among the ribbons the slender one!
The goddess covered with aquatic atom
in the crimson eyeballs of the mud.
richiefdjd
0740 cb30
Some mechanical crystallize

Transluscent cashmere and manly fisherman,
pockets of steel converted into ceramic
The gentleman smiles at the one
but the fisherman does not smile
when he looks at the lobster sailor!
And the insatiable ocean?
Like wounds impaling next to poppies,
amid the turquoise animosity of the pamphlet
next to the sepia toe of the heat.

September 07 2014

richiefdjd

Red Dragon Island Walkthrough



All people want to travel anywhere on the planet. So that it'll be amazing if we have our own time machine, you'll go for so many places anytime you would like, and less fare...seems amazing. Here by means of the magic tree house, experience, certainly you may have Red Dragon Island at the it enjoy every portion of it and to travel to Japan. Here is the complete Potpropica Red Dragon Island Guide

Getting Started:

When you arrive in the island, run till you see a tire swing following the mansion.
Wherein the tire swing says click it Enter. A white magic sparkle will fly passing the roof, then Annie and Jack will run to the tree house.
You will visit the tree, and certainly will cut the rope. Afterward bring along the tire to the left with you. Keep pushing the tire in the left till you locate the eyeglass of Jack to the earth which is close to the tree where the tree house is found.
Pick up the eyeglasses, subsequently using the tire, hop on it to climb on the tree house's hanging ladder.
When you go into the tree house, you will meet Jack and Annie. Get the eyeglasses on your own back pack and provide it to Jack.
Walk to the left and pick up the large blue book that's the Frog Creek Pennsylvania. Home Town USA novel.
Next, you will talk with Annie and ask her how the tree house works, she will tell you first to get the book that is pink on her right that's the A Journey to old Japan. Pick up the novel and use it and say the magic words "I wish we could go there". Your wish is likely to be allowed. Hold tight for you will travel to early Japan.


Journey

The Magic tree house works like a traveling machine. It'll go rapidly into the air and be amazed! You are in Japan! Cool ride! You three will appear outside. Jack and Annie wear their kimonos.
Jack can give you a Magic amulet which you can use to come back to the magic tree house anytime. You will going to follow them; although they will leave you now and tells one to find your kimono.
On your way, you will meet two samurai guards, when you click on them they'll arrest you for having no passport. They'll bring you on penitentiary, and there is no way out. But remember you have your magic amulet, so get it on your own backpack and in the magic tree house you're back in split seconds.
Leave the tree house and run to the left again. Go in the Bonsai Trees store which is now open. You will meet with a woman whom it is possible to discuss kimono. Subsequently she'll proceed to the cabinet and certainly will provide you with a kimono you need. Simply choose what color you have like and wear it to experience wearing Japan national costume. After wearing it, you will locate a passport on the pocket; I guess you are not an illegal alien.
Now that you look as a citizen and possess the passport, you'll be able to pass the guards. Proceed to the left to enter the next location.
When you arrive, you will note that Annie and Jack have now been detained by the samurai guards for they do not have passport. You've got to save them, so it is the time showing some Ninja moves off.
Once you pass on the bridge, you will meet with a guy using a hat before a fresh seafood shop. You will talk to the man and he will let you know that you must caught a kappa utilizing a fish that is rotten for you to go in.
Walk a bit left, and you will see the green rotten fish in the stone staircase, go up and pick it up. Subsequently continue to go upstairs and enter the fort.
Sadly a soldier does not know although you will meet with him wherein you'll require the ninja master. And that means you proceed to the right, when you're underneath the dragon head statue hanging on wall, a sheet of paper will be thrown away. That's a parchment. You will see a letter from Annie stating that you need to find the Ninja master to rescue captives of the Shogun kept on that place as they are now them, when you analyze it. Go down and leave the place. Afterward go all of the approach till you find Mortar's Bag. You will visit a home in the event you continue to go. Go inside.
You will meet an old man whom you'll ask concerning the Ninja master, he will let you know that Ninja master Basho is just buying eggs.
Leave the place till you see a samurai guard with five people in a line and run back to the right, they are seeking the fish burglar. You'll offer him help. You will possess a task wherein the defendants will be arranged by you in an arrangement that is correct. First you'll switch the place of the 5th lady as well as the 4th man without eyeglasses with moustache. Then exchange that 4th woman's position to the 1st woman on the front line. Then place the 3rd guy to the fourth row, the guy with eyeglasses and moustache without eyeglasses will weep and you just solve the case.
You will be given a betting slip on a sumo match by the samurai guard. Go the right till you reach the bridge. Use your bag of mortar to help the folks mend the bridge. You just have to place the crumble pieces around the bottom to the two walls. It's just pieces could be set to the background, then try the other pieces, the people are correct when they glow and then will attach.
After fixing the bridge, a sumo wrestler will run and he can lose something.
Pick it up and go ahead of time, at this point you have your Bonsai scissors. Walk a bit right and go down the bridge.
You visit the left till you see a fisherman. Get your rotten fish in your back pack and you will have your second job, to catch the kappa.
The kappa fish is catchy which means you have where your web is placed in order that he'll enter the center hole to block all potential passages of it. Plan the tree hole to be blocked by the bee hive, light the lantern as well as the camp fire also. Push the big rock to obstruct also one other hole on the right, on the pond put the frog on the lily pads when you started placing your fish bait that is rotten on the net. Give the fisherman and return to the Bonsai Tree store to the right the kappa.
You'll employ your bonsai scissors to cut one of the bonsai trees; it should match the image correctly. The man enters the store will buy that bonsai tree you can give it Yokozuna and cut. Way Out go to the left in the Sumo Stadium and the place (continue until you're in the zone that is next then climb up the stone stairs to go left). Go to upper left and enter the doorway.
Next, walk to the right and you'll meet with Yokozuna's manager, you'll help them copy the Kanji symbols on the cards for his supporters. Once done, you go to right, speak to the sumo competition to take his position because he's already frightened.
The champion will now bound to the ring, prepare for your fight. Yokozuna will try and push you out of the ring, you will need to jump over him when he runs towards you and leap when he stomps his foot. He can get angry and his face will turn red, when you prevent each of these three times in a row. The champion will charge at you, if you're near the ring side, you'll need to jump getting him fall out of the ring and you win.
The nearby soldiers who lost their money will come to you personally as well as certainly will question you and ask for your passport. Subsequently the old man in the lake house will come which is the real Ninja master, Basho. You'll follow him about the lake house then you'll now have your ninja training.


NINJA Training

First, you will have your ninja clothing. Get card is customized by the on your backpack.
Basho will teach you how to make use of the SHUKO, which would be the handheld claws that allows you bound from walls which are additionally attached all the time on your hands and to cling. You will move about another job, after getting the red ribbon in the tree after the cherry blossom tree.
Considering that the shuko are always equipped, you'll be able to put additional tools in the menu at the bottom left corner of the screen.
Additional tools are the throwing stars and smoke bombs; use the space bar to throw them in the direction. Another is the bo staff, while standing you will produce a defensive spin if you tap the spacebar. But while running if you use it, you'll jump in the air. The quicker you run, the higher the vault. One more put it to use on any metal rings, simply click the ring then click again to release, and to start swinging. Last is the ninja eye/vision which lets you magnify a scene, works like a telescope (use the spacebar to activate this).
You're final training will soon fix the stone wall near Basho's hut, after mastering the ninja tools.

Rescuing Jack and Annie


Go back to the right till you get to the fort where Jack and Annie being held, now head to the right and start climbing the stone wall using your shuko (claws). Avoid to be hit by the logs jump to utilize them as a measure near the very best.
You may use your ninja eyesight to check on the wall and spot some enemies, when you are on top. Go down then use your smoke bombs around the Shogun soldier you'll encounter. Then climb up the wall.
As you go through the chamber, use your ninja vision to check the place. You'll be able to throw your star on any lamp openings; use the smoke bombs to the grapping hook on metal rings along with blind the guards to swing. You have to get the key in each chamber to leave the door and must gather the three haiku verse to get the password for the 3rd chamber. Consistently apply your ninja eyesight to be prepared to the Shogun's soldiers and to check on the positioning of the stuff you must accumulate.
He will turn up to get a fight because he got the key and Annie's cage, but you are able to just throw up a star in the rope and release them, when you reach the shogun chamber. The shogun uses the wand he gets from Jack and Annie, but simply to release the fury of the red dragon. Fire is thrown up by the dragon; eventually you will be given the wand by the shogun.
The wand will bring you to the Cloud dragon that's on top of Mount poptropica secrets Fuji climb up the mountain and jump onto the blue Cloud dragon.


Final Dragon Battle (Cloud Dragon versus Red Dragon)

You have to fly the Cloud dragon behind the Red dragon that spews out fire to the buildings of town. Make use of the water in the Cloud dragon to turn it away. You need to get close to the Red dragon and hit its head with water if you are able to in order to weaken it. In addition, you must turn the Red dragon fully red before it combusts all to the final building. This is the challenging amount due to those two challenges: second is the red dragon dives out of your view which makes it harder to follow and you've got to fly in the clouds to refill your water.
Luckily, there's a simple mode you can look at if you're unable to win on the challenging mode which removes the two challenges in the fight.
Basho and Shogun will likely be reunited, who both trained as samurai, once you conquer the dragon. Shogun will likely be sorry for his horrible acts.
Use the magic amulet to return on the tree house, and utilize the Frog Creek Pennsylvania. Home Town USA book, to return on the woods where the magic journey started. Just say the magic words, "I wish we could go there".
The three of you are back on Frog Creek, PA. You will be given the island medallion by Annie.

August 28 2014

richiefdjd

Solving Poptropica Skullduggery Island

nullPoptropica has another fresh island journey and its title is Skullduggery. Paid subscribers have had access since May, and the general public can play starting on June 17. Skullduggery is the most challenging and complex quest released on Poptropica so far. Keep reading for all the Skullduggery Island cheats

Enter the island from the Island Map and climb down to Fort Ridley, one of several small islands scattered about in the sea. In the Fort Ridley portion of the quest, you have to help the villagers who have been repeatedly assaulted by Captain Crawfish, a terrible and notorious pirate. Once you have a ship, buying and selling and combat will be part of the island quest.

When you arrive, run all the way right and go to the next area which is simply over the wood bridge. Once you cross over the bridge, go down beneath it and head back to the left where you'll find a gold doubloon.

Return left to the General Store, and utilize the doubloon to purchase a bag of feed.

Next head outside the store and proceed to the chap with the chickens. Offer him the bag of feed you just got. He will give you a chicken.

Then go back over the bridge and go to the right and soon you will see the corn field. Open your backpack and click to use the chicken. It will walk along the ground and eat all the bugs. The man will be delighted and will give you a blue candle as a gift.

Go far right past the Governor's house, to the sea edge and talk to the woman there whose husband is lost at sea.

Next go back up the hill and enter the Governor's house. There are two men over by the fireplace on the right. Speak to them and use the blue candle from your backpack to make the invisible parts of the document appear. The Goverrnor will explain the story of the lost Treasure Map and will ask you to find the pieces and defeat the terrible pirate, Captain Crawfish.

Now leave the mansion and run all the way to the left to where the fort tower is. Go up to the top and use the telescope up there. Move it around until you see a small raft on the horizon. Signal the raft using the Broken Mirror, and it will dock.

A scruffy looking guy appears and it turns out he is the long-lost husband of the woman you met on the beach. He then gives you what's left of his ship and you'll find that you've already got a two-person crew ready to join you.

Click on your small ship to Embark and then go to Dragon Cove, which is up and to the left of the main island. Avoid sea creatures, and especially pirate ships, but try to pick up salvage items in the water.

Disembark at Dragon Cove, residence of Ship-Shape shipbuilders. Now you can search for the first map piece which is hidden here in Dragon Cove. Jump down into the water and stand on top of the statue that is floating there. You'll find a mallet which will go into your backpack. Shove the fisherman who is sitting on the wooden crate all the way to the right, past the gong. Then use the mallet in your backpack to hit the gong. This will send fish up for the old man to catch, and he will give you the map piece. Dragon Cove is the home of the shipbuilder and is where you can purchase upgraded ships which carry more cargo and have more guns. It's also where you'll find the shipwright, who can repair your ship while in battle. But you probably don't have enough doubloons yet, so skip them for now. New crew members and upgraded ships cost thousands of doubloons and you need to earn more before you can start upgrading or adding to the crew. Go up to the trading post and sell any spice you have and buy silk.

The next stop is Bouffant Bay, which is in the top-right corner. Pick up any salvage you spot along the way.

The guy here once you arrive at the boat dock will give you a little clue regarding the hidden map piece on this island. Go right until you see the island's trader, who will buy any salvage, or your Silk cargo from Dragon Cove at a premium. While trading in Bouffant Bay, you want to purchase as much medicine from the Trading Post as you can because it is very cheap to buy here. And the next thing to do here is to find the hidden map piece. First, walk over to the right and you'll arrive at a house with hanging baskets of ferns outside. Hop up and knock the third basket (on the right), then the first basket (on the left) and then the second basket (in the middle). The map piece will appear. If you go inside Willard's Warehouse to the left, you can find the Cargo Master crew member. When he is with you, your ship can carry 50% more cargo than without him. He's probably too expensive to hire for now, but he is one of the first crew members you should get because having him means you earn doubloons faster. Don't forget to make sure you bought the Medicine cargo from the trading post because you'll want to sell it at the next port.

Then it's time to leave and sail to the next island, Parrot Port, which is south of Bouffant Bay. When you arrive, go to the Trading Post and sell all your cargo. Don't purchase anything here because everything is too expensive. Go inside the Pub. You'll find the Navigator here, who you can hire later on if you like. She makes your ship go faster, which can be helpful when trying to escape monsters and pirate ships. Get the cracker that you'll locate upstairs on the left inside the pub. Leave the pub and go back to the Trading Post, where you'll see a parrot. The parrot is kind of weird and tells you to jump into the sea and then to come back and try to find it. When you do, it wants you to block some smoke, which refers to the nearby chimney you can stand on. You can find the parrot in the palm tree over to the right. He tells you to go to the old tower and find a pirate that he knows. Head back to the left and you will find the tower near the dock where you arrived. The pirate is standing up top. Click on him and he'll tell you to return his parrot for a reward. Use the cracker you got from the pub to get the parrot to fly to the tower and then the pirate will give you the missing map piece.

Now you want to emark for Golden Harbor, which is located due south of Parrot Port. There are many dangerous rocks and reefs around the island so try to avoid them. You can borrow doubloons equal to your current net worth, and make larger profits with the capital. You can have the loan for up to 20 days at 5% interest per day. To get the map piece here, you have to light three of the five street lights, some of which go out when others are turned on. The correct order to light the lanterns is to get the fifth one first, then the third one, then the fourth and followed by the second and first. After you get the correct lanterns lit, the map piece will drift down from the middle of the archway. We're almost ready to sail on but before you go, visit the trading post and purchase as much grain as you can.

The next stop is the Pirate Outpost, a remote island located to the West. Go to the Trading Post and sell all of your grain. Then purchase as much spice as you can fit in your cargo hold, since it is very cheap to buy here. Go all the way up to the top of the island and you'll find a small building with a sign that says Corsair Cannonry. Go inside the cannonry. The cannoneer is here and later you can hire him to join your crew because he helps you fire your cannon faster. At the top of the mast is a "cannon starter kit" (fuses), which will fire any of the four cannons on the outpost. Now go down to the left and you'll see a barrel with a sign that says, "Danger - Explosive." Push this barrel off the platform and let it drop all the way down to the water below you. Swim it over to directly under the Golden Tooth of the rock skull. Go back to the cannon that was near where the barrel fell from the platform and click on it to fire. The cannonball fires and lands on the explosive barrel. The resulting explosion blasts the gold tooth out of the skull and uncovers the hidden piece of the map.

Now that you've got all the map pieces, you just want to keep trading cargo to make money by following a simple circle of trading. Go back to Dragon Cove and sell your spice. If you follow this simple clockwise trading route and buy and sell the same goods as you did on the first trip, you'll start to amass a lot of doubloons so that you can buy bigger ships and hire crew. The Dragon - Bouffant - Parrot - Golden - Pirate route is not required, but workable. As you build profits, keep upgrading your ship and don't forget to hire the Cargo Master to increase the size of your hold. You might want to take out loans at the bank from time to time to get more money to fill your hold.

After a while, you'll have enough money to acquire the biggest ship, the Phoenix Warbird. You'll need this ship and a full crew to defeat Captain Crawfish. When you're ready to fight Captain Crawfish, sail down to Skullduggery Island in the lower left section of the map and he'll turn up for battle. After you sink his ship and defeat him, return to Fort Ridley and visit the Governor's Mansion. The governor will reveal the exact location of the buried treasure on Skullduggery Island and will give you a special shovel you need to dig it up.

Travel to the island and dig at the mound 6 paces right of the Black Flag. Once you have dug uo the treasure, Captain Crawfish re-appears with his crew, including the Governor's aide who turns out to be working with Crawfish!

There's no battle here, however. Fortunately, your crew arrives just in the nick of time and captures Crawfish and his pirates. You then return to Fort Ridley to return the treasure to the island. As a reward, the Governor gives you the island medallion and you've finished the quest.

August 10 2014

richiefdjd

Gettin To Know Poptropica




In the popular online game Poptropica, you'll find that there are countless hours of entertainment available. Your main objective is to complete the different island quests. Each island has a individual plot and theme and specific objectives. Poptropica is cartoony and fun and is an exciting game to play. There are many hidden items and secrets in the game. You'll find so many Poptropica secrets that they can't all fit into one place but here is a brief overview of the game to give you and idea of what you can do in Poptropica.



The Islands


You'll find 24 island quests in Poptropica, with several new ones coming about once per month. The current quests are:





* Early Poptropica

* Sharktooth

* 24 Carrot

* Time Tangled

* Super Power

* Spy

* Nabooti

* Big Nate

* Astro-Knights

* Counterfeit

* Reality TV

* Mythology

* Skullduggery Island

* Steamworks Island

* Great Pumpkin Island

* Cryptids Island

* Wild West Island

* Wimpy Wonderland

* Red Dragon Island

* Shrink Ray Island

* Mystery Train Island

* Game Show Island

* Ghost Story Island

* S.O.S. Island

* Vampire's Curse Island

* Twisted Thicket

* Poptropolis Games

* Wimpy Boardwalk

* Lunar Colony

* Super Villain Island

* Charlie and the Chocolate Factory

* Zomberry Island

* Night Watch Island

* Back Lot Island

* Virus Hunter Island

* Mocktropica Island

* Monster Carnival Island

* Survival Island

* Mission: Atlantis





You can do any island mission at any time, but you probably want to go with one of the easier islands, like Early Poptropica to obtain a idea of how to play.



Tips for Playing the Game




You may be either gender and you can alter the appearance before beginning the game. You can start with a new player every time or register with the site to save your avatar as a repeat player.




The game is like a classic side-scroller. You start each island by arriving and then you have to speak with characters that you come across to determine what needs to be done. You then progress along the adventure until you have completed all the tasks you need to finish.




Poptropica brings together logic challenges and quests with arcade skills like running, jumping and playing with obstacles in the world. A great deal of the game includes jumping around things in the way or climbing up buildings to find secret spots.



Other Players




There are locations on all of the Poptropica islands where you can play mini-games against other players. Winning many mini-games improves your battle ranking. Another thing you may do is chat by using a point and click menu system.

August 09 2014

richiefdjd

Poptropica Super Power Island Walkthrough




Here is helpful information to Poptropica Super Power Island. If you want the guidebook with screen shots, please visit my Poptropica website. Let Us go to Superb Power island. When you arrive, go to the correct and go inside the Comic Shop. You'll see a nerdy looking man on the right-side of the shop dressed like a nerd. Talk to him and figure out if he's something other than comic guides. He will give you a book called The Super-Hero's Handbook which he wrote. You keep the book in your inventory and can read it.

Leave the comic shop and go to the next store on the proper, the Masks and Capes shop. Walk to the left and find the man with the scissors and talk to him. He can give you a Brilliant Hero ID card which tracks all the villains that you just have conquered and identifies you as a superhero. On another side of the store is a row of mannequins that have different costumes on them. Snap on them to pick your costume. You are able to mix and match bits from all the various costumes.

OK, next go out of the Capes and Hides store and check out the left. Cross through the water and you are going to arrive on an island with a jailer that has a large green meteorite that crashed involved with it. Speak to the penitentiary warden. Ask him about the escaped prisoners and he can give you an item called the, Super Villain Files. It is possible to look through these files to see all the super villains you have to catch. Subsequently speak with the woman wearing the lab coat and she provides you anti-energy handcuffs, which are made to enable you to catch supervillains. When you get these items, it is time to get some supervillains! Go entirely to the right until you get into a sign that says Downtown. Click the sign to visit the next room. It's a brief one. Walk to the correct and after that click on the next signal and you'll arrive at Main Street. Speak with the policemen who are standing outside of the bank and they're going to let you know that Copycat, one of the super villains who escaped the prison, is inside.

Enter the bank where Copy-Cat is standing, and go left. She is going to make a lot copies of herself and each one of the copies will hide in a different place in the banking. She will also drop a smoke grenade on the ground and you'll only have about a minute until there is a lot of smoke in the bank for you to respire. You must get all the copies of her before there's too much smoke in the bank. Simply walk over each copy of her to make it go poof and vanish. You Will have to jump up a small to get all the copies. Use the elevator on the radical right to get to the upper-level.

You may catch her, when you get to the last copy-cat and you'll see a newspaper declaring her capture. You'll be repaid to the jail and you'll see her again behind bars. If you take a look at your Super-Hero ID card in your stock, you will see that you have one sticker in your villains defeated section. Now it is time to catch some more!

Go back to Main Street and after that go all of the manner to the right until you are able to your Metro sign. Click on the measures to drop into the Place. Talk to the policemen in the subway Station and they will let you know they demand assistance catching Speeding Spike. Go inside the train and then walk every one of the way to the correct, where you'll be able to see Rushing Spike holding a bag of money. Catching him is straightforward. Just keep bound over him when he makes an attempt to hit you with the bag of cash. He'll keep going to the left to distinct train automobiles and he'll get so exhausted out that he sits down on the flooring if you can keep acquiring him to skip you. Walk up to him to put on the cuffs, when he does that and send him straight back to jail.

Go straight back all the way to the correct and also this time go past the tube Station stairs to get to the town Park. When you arrive, you will see that Sir Rebral is sitting on top of a damaged statue. When you-go near him, you learn that he's commanding rocks that fly up from the ground and follow you until you were strike by them. You want to position yourself so that one can leap to avoid them ( they will still follow you ) and then get your-self on one other side of Sir Rebral therefore the rocks hit him rather. This will make him mad and then elements of the ground begins turning up. The next step would be to find the light gray stone that you could shove. Move this rock along with among the spots where the earth turns up so the stone will fly upwards into the air and hit Sir Rebral. This will knock him down and stun him therefore it is possible to walk up to him and catch him with the handcuffs. You'll return to the penitentiary where it is possible to see him securely in prison guard.

Return to the town Park and go in the public washroom. There Is a hole next to 1 of the lavatories. Go down the hole to enter into the sewers. Walk around to the left and you will see a brownish wheel. Snap it therefore that you simply move downwards while sitting on the platform underneath and the water will drain. When it stops, go to the correct till you're capable to some platforms. Bound upwards those and you will locate another wheel. Turn it to get the water rise again partway. Swim to the left until you find the water and another wheel will rise again. Go to the left one more time and you will locate a door that you could enter. Go through the door and Ratman will be within. Jump as much as the top-right corner of the Sewer Room while preventing the rats, and you'll see a reddish wheel. Click on it to turn it, and it will spatter water over the Ratman and his flies. Ratman will be knocked out and the flies which might be humming around him will start following you. So you would like to try to get to Ratman really swiftly if they contact you, you are getting burned. Click on him to handcuff him and send him straight back to prison.

Head back to Town Park and go each of the manner to the proper. You may see a signal for the Junkyard. Follow that sign to go inside. When you arrive, you'll see Crusher sitting on top of a stack of trash. Speak with the cops there and they'll let you know they are unable to catch him. Good thing you're a mega Hero here to save the day again. To overcome Crusher, you're going to steal to sneak past him twice. Head entirely to the correct and stand up along with the petroleum barrels subsequently leap onto the platform where he's standing and run right past him. You Will get to your crane. Leap up the crane till you are competent to the taxi at the top and click it. Subsequently drag the magnet handle lever. The crane will to produce hefty refrigerator which could fall on Crusher. But he throws it at you, knocking you back down and lifts it off. And now he's's extremely nutty. You've got to steal past Crusher another time, but now he's hurling empty oil barrels at you and they'll knock you down if you get strike. Try and get back to the crane another time without getting hit by the oil barrels as you-go. When you get all the way back to the cab of the crane, click and drag the magnet lever again to change it straight back on. Crusher will be picked up by the magnet after which destroy him level! You can subsequently safely go down to where he is and put the handcuffs back on him. Crusher is returning to jailhouse!

Go back to the main place and go over to the phone booth, that'll be calling. Reply it and you'll be given a brand new superpower. Now you've got the ability to fly! Select the flght icon in the lower-left corner to fly up into the air.

Go to the Downtown area and fly up to the top of the Skyscraper then go up. You'll see Betty Jetty sitting along with an antenna. She will taunt you and fly-away. Make sure your flight electricity is activated and chase after her. She is going to throw green power balls at you. Each time you dodge them, you will get just a little nearer to her and finally you will end up close enough to catch her. You are able to only avoid the green power balls she throws by moving away screen every time they come in your area.

After you get her, she is going to taunt you again, and Ned will be and knock her around. Now it is possible to set the handcuffs on her and she's caught and put back in jail.

He'll say he gave the isle medallion to Ned Noodlehead for capturing Betty Jetty, when you speak to the warden. It's possible for you to convince Ned to give it to you by first going to the hot-dog vendor in Town Park. Talk with the seller and he will give you a hot-dog. Subsequently return back to the comic book shop and discuss to Ned Noodlehead. He can offer to trade you the medallion for a hot dog. Do the trade and you will complete this assignment. Congratulations!
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